Posted at 10.12.2007 21:22 by Mr. X
After 5 days of waiting since last Wednesday, Level Three has arrived! In the early 90s video games spouted from the 2D limitations plus gradually stepped it up to 3D, well - sort of. Doom plus Castle Wolfenstein 3D rendered in psedo-3D, being that the game used ray casting, a special case of ray tracing. This technique sent out one ray for each column of pixels, checked if it intersected a wall, plus drew textures on the screen accordingly, creating a one dimensional depth buffer against which to clip the scaled sprites that represented enemies, powerups, plus props.

LEVEL THREE: With games like Castle Wolfenstein 3-D and Doom, video games grew from their primitive 2-D roots into richly detailed 3-D worlds. These groundbreaking 3-D games led the industry down new paths, both thrilling plus troubling. Designers now had the technology to create games that accurately simulated the real world. For the first time, game designers had to grapple with a difficult question ? how long before a game was nearly indistinguishable from reality? For all the controversy surrounding the first-person shooter genre in video games, its popularity was undeniable. And in the wake of the Sept. 11 terrorist attacks, the same government that fought to regulate video games quickly designed their own as a recruiting tool for the Army. America’s Army was born plus an even more sensitive debate arose as to the morality of recruiting young men for real war through the fun of a video game. Were games desensitizing us to the very real pain of violence plus war? And more importantly, were video games leading us on a march towards virtual war? Some people interviewed in this episode include Colonel Casey Wardynski (director and project originator of America’s Army) and Asi Burak (producer of Peacemaker ? a computer game simulation of the Israeli-Arab conflict).
Rise.Of.The.Video.Game.S01E03.DSR.XviD-SSTV
512×384 23.97 - vbr mp3 128k - 350MB
Torrent - NFO - Samples